SWORDS of GARGANTUA

SWORDS of GARGANTUA

SWORDS of GARGANTUA is a fast-paced arena combat action game featuring realistic swordplay in an immersive VR-enabled online environment.

Learn more and find the game on Steam, Oculus Quest, Oculus Rift, Viveport.

How to Make your Weapon in Mod Editor

This page explains how to use Weapon Mod.

Posted by on (updated ago)


Preparation for Weapon Mod creation

You will be moved to the Mod Creation selection menu

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Click on Weapon Mod

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Insert the weapon name in the "Name" box (use English letters)
Press Enter key when you are finished.

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Once the name has been inserted, the "Create Mod" button will turn green.
Press the button to start creating.

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First, select the weapon category you want to create.

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Then click on the "Create Weapon" button

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How to change Parameters

First, select the Parameter you want to change.

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Then, insert the value you want to change to.

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Finally, click on the "Create Local" button.

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The weapon will be created in the "Mods" folder inside the "ModEditor" folder.

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How to import FBX

If you want to create a Weapon Mod importing a FBX file,click on the "Import FBX file" button.
※The MAX polygon number for Mods is 3500.

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Click the FBX you want to import from the folder that contains it.

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The imported FBX file is now showing in the Static Mesh Editor.

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Click on the Save button.

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How to change Angle, Size and Handle

Angle, Size and Handle can be adjusted Weapons imported from FBX.
※the size of Sword is X:14,Y:119,Z:3.

Weapon Angle Adjustment Procedure

In the Static Mesh Editor click on the "Display Pivot" button.

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To make the weapon point in the Y direction (green arrow),
enter a value for the angle in the "Import Rotation" box, found under the "Transform" menu of the Import Settings.

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After you have entered a value, click on the "Reimport Base Mesh" button.

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After clicking "Reimport Base Mesh", make sure the weapon is pointing in the direction of the green arrow.

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Click "Save" on the left side of the toolbar.

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Weapon Size Change Procedures

Change the value with your desired size in the "Import Uniform Scale" box, found under the "Transform" menu of the Import Settings.

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After changing the size, click on the "Reimport Base Mesh" button.

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Click "Save" on the left side of the toolbar.

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Weapon Handle Adjustment Procedure

In case of single-hand weapons
For one-handed weapon mods, the position of the pivot is the weapon's handle.

To display XYZ click on "Display Pivot"

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Change the value with your desired grip position in the "Import Translation" box, found under the "Transform" menu of the Import Settings.

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After changing the value, click on the "Reimport Base Mesh" button.

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Click on the Save button after making sure the Pivot is in your desired position.

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In case of double-handed weapons

Adjustments of the handles for two-handed weapons can be done by adjusting the socket called.
RightHandTransform_Main
RightHandTransform_Sub
LeftHandTransform_Main
LeftHandTransform_Sub

Select the "Socket Manager" from the Window menu.

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All the sockets set in the Socket Manager are now showing.

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Select the socket you want to adjust and change the value.

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Click the Save button once you are finished.

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Texture Change Procedures

You can alterate the look of the weapon by changing the texture.
※Weapon Mod does not support material changes.
Please notice that the MAX texture size you can use is up to 512.

Texture Change

Double-click on the material inside the "Material Slots" to show the details.

t1

Here the details of the texture are shown.

t2

Click on the magnifying glass icon.

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The textures used by the currently selected weapon mod will be displayed in the content browser.

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Drag and drop the texture you want to use in the contents browser.
※The maximum texture size that can be used is 512 x 512.

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Click on the "Save All" button.

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Select the texture you want to change.

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Select one of the textures saved in the content browser.

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Click on the Save button.

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Make sure the texture is reflected in the Static Mesh Editor.

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Click on the "Create Local" button in the ModEditor.

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The weapon will be created in the "Mods" folder inside the "ModEditor" folder.

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How to change Collision Detenction

Collision (weapon hit detection) is set automatically for weapon mods, but you can also set up your own collisions.

To check where the collision is set, select "Collision" and "Simple Collision" from the tool bar.
The green box indicates the currently set collision box.

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If you want to fix a collision, select "Collision" from the menu. Then click "Remove Collision" to remove it.

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The collision box has now been removed.

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Next, you have to add new collisions.
Select "Auto Convex Collision" in the Collision menu.

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Adjust the values in the "Convex Decompos" settings and click Apply when you are satisfied of the result.

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The newly created collision box will now be displayed.

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Click on the collision set in the handle to select it.

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From the Collision top menu, select ”Delete Selected Collision".

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After all the collision boxed are fixed, click on Save

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Using weapon mods in game (LocalMod)

You can use the weapon mod you create as a LocalMod.

First copy the created weapon mods from the "Mods" folder found inside the ModEditor folder.

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Then paste them inside the "LocalMod" folder of the game.

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Launch the game.
Choose "More Modes" and then "Mods".

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After moving to the mod room, you will see the equipment panel.

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Check the "Show mod weapon" box to display the mod weapons.

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Equip the mod weapons by dragging them in one of the Equipment slots.

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Click on the Confirm to save your equipment.

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